using UnityEngine;
using System.Collections;

public interface UImSelectionInterface {
	void onTrigger(int index);
}

public class UImSelectionSelector {
	public UImSelectionInterface selection;
	public int index;
	
	public void invoke() {
		selection.onTrigger(index);
	}
}

public class UImSelection<T> : UImSelects<T> where T : Component {
}
